Awards and Press Releases
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See Participations
See Previous participations / Awards
See Press releases
Participations
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Previous participations / Awards
Independent Games Festival participation
Presented in the IGF, submitted as a student game. Here is the link of Drop.
El Zerouno Winter Edition
Finalist between the 10 best project of the year 2016.
2016 Game Development World Championship
4th position in the public votation. Top five audience favourite games between around 50 selected from more than 750 participants.
Fun & Serious Game Festival
One of the 8 finalists of the Fun & Serious Game Festival‘s competition between around 50 participants.
Best Game of the Master’s Degree
Most voted videogame by the public in the Annual presentation of projects of the Videogames Master Degree (UPC – 2016).
Most voted game in the Game Glory
Maturuturu Studios’ project, Drop, won the contest of 90 seconds’ expositions called Game Glory at the El zerouno’s event of september.
Press releases
- Los indies de Fun&Serious 2016 by Bruno Sol (HobbyConsolas)
[El fin de semana pasado tuvimos la oportunidad de visitar el Festival Fun&Serious donde, además de disfrutar las conferencias del Game Industry Forum y las VIT Talks, tuvimos la oportunidad de ver en la Indie Zone Palacio Euskalduna algunos de los proyectos independientes más prometedores del panorama nacional, de la mano de sus propios creadores. ] - El Zerouno Networking Barcelona (October)
[Ya puedes ver la repetición de lo ocurrido en el Mobile World Centre de Barcelona con las actividades de Maturuturu Studios, 3 Happy Tigers, Involuntary Games, Aegean: Path of Eos y Jelly World Interactive.] - El Zerouno Networking Barcelona (September)
[Ya tienes subido a la red el streaming de la primera edición del Networking de Barcelona que reunió a Shadow Company Games, Divertap, a L_Draven y a Marc Espínola junto con Maturuturu Studio. Disfrútalo.] - Students’ Projects of the Master’s Degree in Game Design & Development (Year 2015-2016) – Work in Progress by Jesús Alonso Alonso
[Last month we had the presentation of the alpha versions of our projects in the Game Design and Development Postgraduate Program. We did something different this year: the session was recorded and streamed in real-time with Periscope, yeah! 😛 ]